Fresco BookShop at TrueFresco Art Network

 Location:  Home » All Books » Beginning Kinect Programming with the Microsoft Kinect SDK    
Categories
Selected Fresco Books
All Books
Fresco Books
Fresco Artists
-- Fra Angelico
-- Botticelli
-- Canaletto
-- Carracci
-- Cimabue
-- Correggio
-- Guercino
-- Gozzoli
-- Giotto
-- Giorgione
-- Klimt
-- Lippi
-- Lotto
-- Mantegna
-- Masaccio
-- Michelangelo
-- Orozco
-- Parmigianino
-- Perugino
-- Piero della Francesca
-- Diego Rivera
-- Rosso Fiorentino
-- Andrey Rublev
-- Raphael
-- Signorelli
-- Siqueiros
-- Tintoretto
-- Titian
-- Uccello
-- Veronese
-- Vasari
Subcategories
Algorithms
Cryptography
Data Structures
Digital Image Processing
Genetic
Memory Management
Computer Science
Algorithms
Artificial Intelligence
Database Storage & Design
Graphics & Visualization
Networking
Object-Oriented Software Design
Operating Systems
Programming Languages
Software Design & Engineering

Beginning Kinect Programming with the Microsoft Kinect SDK

Beginning Kinect Programming with the Microsoft Kinect SDKAuthors: Jarrett Webb, James Ashley
Publisher: Apress
Category: Book

List Price: $39.99
Buy New: $19.86
as of 5/27/2012 08:16 EDT details
You Save: $20.13 (50%)

In Stock


New (30) Used (8) from $19.86

Seller: discover186
Sales Rank: 79,645

Languages: English (Unknown), English (Original Language), English (Published)
Media: Paperback
Edition: 1
Pages: 324
Number Of Items: 1
Shipping Weight (lbs): 3.1
Dimensions (in): 9.1 x 7.5 x 0.8

ISBN: 1430241047
EAN: 9781430241041
ASIN: 1430241047

Publication Date: February 23, 2012
Availability: Usually ships in 1-2 business days



Also Available In:

  • Kindle Edition - Beginning Kinect Programming with the Microsoft Kinect SDK
  • Unknown Binding - Beginning Kinect Programming with the Microsoft Kinect SDK [Paperback]

Similar Items:


Editorial Reviews:

Product Description

Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.

Beginning Kinect Programming with the Microsoft Kinect SDK
also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction.

  • Helps you create a proper development environment for Kinect applications.
  • Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio
  • Provides fun examples that keep you engaged and learning

What you’ll learn

  • Create a proper development environment
  • Work with data streams from the Kinect sensor
  • Use skeleton-tracking for interactive applications
  • Build speech-aware applications
  • Develop simple, Kinect-based games for the PC
  • Learn the underlying math involved in three-dimensional programming

Who this book is for

Beginning Kinect Programming with the Microsoft Kinect SDK is for Microsoft developers who want to learn to program for the newest and coolest Microsoft input device. The book assumes familiarity, but not expertise, with WPF and C#. Developers will be able to use their current knowledge and experience with the Microsoft stack to build new types of applications that have never been possible before. Most of all, this book is for developers who want to go beyond simply creating data-entry applications and recapture the fun of creating software.

Table of Contents

  1. Getting Started with Kinect
  2. Application Fundamentals
  3. Depth Image Processing
  4. Kinect Skeletons
  5. Advanced Skeleton Tracking
  6. Kinect Gestures
  7. Speech
  8. Beyond the Basics



CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON SERVICES LLC. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.
Powered by Associate-O-Matic

CONTEMPORARY FRESCO GAZETTE - ART SEARCH & DIRECTORY - ARTWORLD POSTER SHOP - BOOK SHOP
Related Categories
• Robotics
Artificial Intelligence
Computer Science
Computers & Technology
Subjects
• Algorithms
Programming
Computers & Technology
Subjects
Books
• Introductory & Beginning
Programming
Computers & Technology
Subjects
Books
• Engineering
Professional & Technical
Subjects
Books
• Computer Science
New & Used Textbooks
Specialty Boutique
Books